There are things we needed to decide so the game would not become a mess. These were discussed with the community.
They tend to be imperative. You can ask to community for changes, but be warned some topics (eg. game balance rule) will not be changed.
- Admins believe en_GB will have more reach but our quest writer and proof-reader only writes in en_US.
- The game is targeted to adults/children/conservators/liberals/everyone. Offensive content will not be included.
- Quests and/or NPCs currently inconsistent with ingame world will be kept on hold until they fit.
- This game features freedom of choice and permanent world changes.
- This game is meritocratic (players are rewarded for skill)
- Game balance is decided by the admins. We reserve the right to decide final specs.
- Game content is decided by the community. Community have the last word in what doesn’t go in.
- Anything else we regard important.
- Good quests take time to make - so don’t hurry.
- Everything should have a reason to be, an ingame meaning of why things are the way they are. For example, you could want to add a robot, but how would that fit in our current storyline?
- Keep trying and editing your project until it is passable. It does not needs to be perfect (we can do more polishing later), but it needs to blend with our current content.
- Refrain from using too much repetitive and/or tiring tasks. Resist the temptation of writing a simple quest like “collect 25 Iron Ore.”, and try writing a small story. Make the player interest in why he is collecting these items in first place. Example: “Ah, I thought on this new armor design, and would love if everyone used it, but I really do not have Iron Ore to do that. Could you perhaps collect 25 Ores for me? I’ll reward you with the armor!”
- A thing to always keep in mind at RPGs is: Everyone is a protagonist. Your actions change the world. Mostly for you, but for others too. NPCs should also not be static, and it is a good thing to consider the actions of other players, but these later points can be dropped as they tend to become really hard to do.
- Always playtest and spellcheck. You have no idea of how much this make review process faster. >>>